--track@min:Min,0, 1, 0, 0.01 --track@max:Max,0, 1, 1, 0.01 --label:色調整 --[[pixelshader@psmain: Texture2D InputTexture : register(t0); cbuffer constant0 : register(b0) { float max; float min; }; float4 psmain(float4 pos : SV_Position) : SV_Target { float4 tex = InputTexture[uint2(pos.xy)]; tex.rgb = saturate((tex.rgb - min) / (max - min)); return float4(tex); } ]] obj.pixelshader("psmain","object","object",{max,min})